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On 2008/05/12, at 16:11, Richard Somers wrote:
On May 8, 2008, at 12:35PM, Wesley Smith wrote:
typedef struct _NSPoint { float x; float y; } NSPoint;
You can always do:
NSPoint p; glVertex2fv((float *)&p);
I found the following quote on the web which I think relates to this.
http://www.red-bean.com/guile/guile/new/msg02536.html
"ANSI C guarantees that it is safe to cast a pointer to a structure to a pointer to the type of that structure's first element."
-- kuon
http://kuon.goyman.com http://goyman.com
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| References: | |
| >Structs versus Vectors (From: Richard Somers <email@hidden>) | |
| >Re: Structs versus Vectors (From: "Wesley Smith" <email@hidden>) | |
| >Re: Structs versus Vectors (From: Richard Somers <email@hidden>) |
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