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I am drawing multiple textures during a transition from one image to another (slide show) // FIRST image with opacity = .4 glColor4f(1.0f, 1.0f, 1.0f, opacity); glBegin(GL_QUADS); glTexCoord2f(...); glVertex2f (...); etc. ... // SECOND image with opacity = .6 glColor4f(1.0f, 1.0f, 1.0f, opacity); glBegin(GL_QUADS); glTexCoord2f(...); glVertex2f (...); etc. The opacity of the two textures does not remain 100% during this transition revealing the background. I think I need to COMBINE or ADD the alpha but not sure how to accomplish this. I have searched the list and google but can not find the solution. Any suggestions? -Rich |
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