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On May 16, 2008, at 12:37 PM, Richard Salvatierra wrote:
glBlendMode(GL_SRC_ALPHA, GL_ZERO);
glBlendMode(GL_SRC_ALPHA, GL_ONE);
-Ken Kenneth Dyke, email@hidden (personal), email@hidden (work) Sr Engineer, Graphics and Imaging Team, Apple Computer, Inc. Java: The simple elegance of C++ combined with the blazing speed of SmallTalk. |
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| References: | |
| >Draw multiple textures with additive alpha (From: Richard Salvatierra <email@hidden>) |
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