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| Is glBlendMode() the same as glBlendFunc() This was not working. Continues to show the background (semi opaque) [vid_A bindCurrentTexture]; glBlendFunc(GL_ALPHA, GL_ZERO); [vid_A compositeChannelInRect:theRect];
[vid_B bindCurrentTexture]; glBlendFunc(GL_ALPHA, GL_ONE); [vid_B compositeChannelInRect:theRect]; -Rich On May 16, 2008, at 3:44 PM, Kenneth Dyke wrote:
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| References: | |
| >Draw multiple textures with additive alpha (From: Richard Salvatierra <email@hidden>) | |
| >Re: Draw multiple textures with additive alpha (From: Kenneth Dyke <email@hidden>) |
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