> I am doing it in a cocoa app and I dont want
> to use third party lib/func.
Then you have to parse the file yourself and load it yourself.
IIRC, the text format of .x files is documented in DX SDK
documentation; and possibly the binary format as well. Not sure if
compressed binary format is documented anywhere.
--
Aras Pranckevičius
work: http://unity3d.com
home: http://aras-p.info
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