Mailing Lists: Apple Mailing Lists

Image of Mac OS face in stamp
 
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: load .x file or mesh into openGL without directx



> I am doing it in a cocoa app and I dont want
> to use third party lib/func.

Then you have to parse the file yourself and load it yourself.

IIRC, the text format of .x files is documented in DX SDK
documentation; and possibly the binary format as well. Not sure if
compressed binary format is documented anywhere.


-- 
Aras Pranckevičius
work: http://unity3d.com
home: http://aras-p.info
 _______________________________________________
Do not post admin requests to the list. They will be ignored.
Mac-opengl mailing list      (email@hidden)
Help/Unsubscribe/Update your Subscription:
http://lists.apple.com/mailman/options/mac-opengl/email@hidden

This email sent to email@hidden

References: 
 >load .x file or mesh into openGL without directx (From: Shashi Kumar <email@hidden>)



Visit the Apple Store online or at retail locations.
1-800-MY-APPLE

Contact Apple | Terms of Use | Privacy Policy

Copyright © 2007 Apple Inc. All rights reserved.