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Thanks to all for great suggestions. First thing I tried was shark (my first time). It appears that my app is spending 84% in my simulation-function and about 5.4% with glBufferDataARB(). Should I read that as whatever I do with VBO's or DL's there's only less than 5% theoretical gain for overall speed to be achieved? I wouldn't want to try to optimize drawing if there isn't more to gain. -Mike |
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| References: | |
| >VBO not faster than immediate mode? (From: Mike <email@hidden>) | |
| >Re: VBO not faster than immediate mode? (From: "Bob Free" <email@hidden>) |
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