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Re: VBO not faster than immediate mode?



Thanks to all for great suggestions.

First thing I tried was shark (my first time). 
It appears that my app is spending 84% in my simulation-function and about 5.4% with glBufferDataARB().
Should I read that as whatever I do with VBO's or DL's there's only less than  5% theoretical gain for overall speed to be achieved?

I wouldn't want to try to optimize drawing if there isn't more to gain. 


-Mike


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References: 
 >VBO not faster than immediate mode? (From: Mike <email@hidden>)
 >Re: VBO not faster than immediate mode? (From: "Bob Free" <email@hidden>)



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