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Hi,
when updating an Alpha texture with glTexSubImage2D there are some strange effects (the right most columns are updated wrong).
glTexSubImage2D(GL_TEXTURE_2D, 0, // level 0, // xoffset 0, // yoffset 258, // width, it woks for 256, 260, etc but not for 258! 258, // height, it woks for 256, 260, etc but not for 258! GL_ALPHA, // format GL_FLOAT, // type (GLvoid*)sourcePointer);
does not work!
| References: | |
| >glTexSubImage2D, Leopard (From: loMadi <email@hidden>) |
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