Hello,
I would like to load an imagefile to be used as a texture (.png
or .jpg).
I have looked several examples (e.g. PBORenderToVertexArray
load_texture() ) and I can't believe that I need 30+ lines of code
for just to load an image while there are NSImage etc. classes which
does same with one extra initParameter.
1) With Leopard what is the "correct" and easy way to load texture
from file (inside appbundle) ?
2) I have also several small images on view as NSImageView or
NSImageCell. How can I use those as a texture?
I am trying to learn the differences with NSImage, CIImage,
ImageRef, etc.. (as apparently can be seen from my question).
Thanks.
-Mike
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