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Texturemapping to gl_points



I am mapping texture to GL_POINT.
My point size varies but lets say it's 5x5 pixels. Currently the whole point just samples single pixel from texture and point's texels are all that same color.


How can I (or can I) map it so that it all texels in point are sampled (1:1) from texture? i.e. if texture is 100 x 100px and point is 25x25px (not smoothed) the point should represent 1/4 region of texture and with 4 points I could represent whole texture.

Thanks.

-Mike


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References: 
 >How to load imagefile for texture (Leopard) (From: "Mike mcFin" <email@hidden>)
 >Re: How to load imagefile for texture (Leopard) (From: Jean-Francois Roy <email@hidden>)



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