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Re: Texturemapping to gl_points



But how far does that problem spread beyond just Tiger with a radeon x1600?

On May 30, 2008, at 12:07 PM, Wesley Smith wrote:

- I'm surprised to hear so many people say "do quads"...that would increase
bus traffic by 4x...

Have you tried using point sprites under Tiger with a radeon x1600? It's exceedingly slow. Quads are actually faster despite the higher data bandwidth.

wes
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References: 
 >How to load imagefile for texture (Leopard) (From: "Mike mcFin" <email@hidden>)
 >Re: How to load imagefile for texture (Leopard) (From: Jean-Francois Roy <email@hidden>)
 >Texturemapping to gl_points (From: Mike <email@hidden>)
 >Re: Texturemapping to gl_points (From: Kent Miller <email@hidden>)
 >Re: Texturemapping to gl_points (From: Mike <email@hidden>)
 >Re: Texturemapping to gl_points (From: Ben Supnik <email@hidden>)
 >Re: Texturemapping to gl_points (From: "Wesley Smith" <email@hidden>)



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