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RE: corrupt textures on X1600 with 10.5.3?



Title: RE: corrupt textures on X1600 with 10.5.3?

Hi all,

Damn!  Sorry about that.  We'll work on fixing it right away, so that we can get a fix out as soon as possible.
Obviously we have a hole in our automated testing.  If you send us the reproducer, we'll be diligent and add
it to our nightly tests.

chrisb


-----Original Message-----
From: mac-opengl-bounces+chrisb=email@hidden on behalf of Ben Supnik
Sent: Fri 5/30/2008 8:16 PM
To: Dario Accornero
Cc: Mac OpenGL List
Subject: Re: corrupt textures on X1600 with 10.5.3?

Thanks - three one possible differentials:

1. Doesn't happen if the texture is mipmapped.
2. Doesn't happen if the texture is pre-compressed.
3. Doesn't happen if the internal format is uncompressed.

So we only see this on non-mipped, driver-compressed RGBA images...

cheers
ben

Dario Accornero wrote:
>
> Ben,
>
> I can confirm this is totally broken in 10.5.3 -- doing PCF for shadows
> on a Radeon X1600 works in 10.4.11 and 10.5.2, *not* in 10.5.3
> unfortunately...
> I'm still writing up a Radar with some repro code kindly provided by a
> colleague of mine -- I'll post the number here for reference once it's
> ready.
>
> Sigh,
> Dario
>
> On 30 May 2008, at 22:47, Ben Supnik wrote:
>
>> Hi Y'all,
>>
>> I'm getting reports from users that one of our textures (a shadow) is
>> incorrect after they got the 10.5.3 update.  Has anyone else seen
>> this?  I don't have that particular combination of hw/software in my
>> lab. :-(
>>
>> cheers
>> ben
>> --
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--
Scenery Home Page: http://scenery.x-plane.com/
Scenery blog: http://xplanescenery.blogspot.com/
Plugin SDK: http://www.xsquawkbox.net/xpsdk/
X-Plane Wiki: http://wiki.x-plane.com/
Scenery mailing list: email@hidden
Developer mailing list: email@hidden
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References: 
 >corrupt textures on X1600 with 10.5.3? (From: Ben Supnik <email@hidden>)
 >Re: corrupt textures on X1600 with 10.5.3? (From: Dario Accornero <email@hidden>)
 >Re: corrupt textures on X1600 with 10.5.3? (From: Ben Supnik <email@hidden>)



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