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Hey, Have you tried OpenGL Profiler? It will give specific information about which operations are taking more time. In this case, I would guess that GL state changes are your issue. Try caching GL state across your program, only changing it when necessary, or reordering your drawing order to put similar states together. Hope this helps, Steven Canfield
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| >Triangle performance problem (From: Space Ship Traveller <email@hidden>) |
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