Have you added the socket to the runloop (using
CFSocketCreateRunLoopSource to create a run loop source and then
CFRunLoopAddSource to add the source to the runloop)? If so, check
that you're adding it to the right runloop and that you're adding it
in the right mode (kCFRunLoopDefaultMode is generally a good choice).
S+E
--
Quinn "The Eskimo!" <http://www.apple.com/developer/>
Apple Developer Technical Support * Networking, Communications, Hardware
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