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Re: sockaddr structs vs. address strings



Thanks for the advice, guys! I've released the next version of AsyncSocket, incorporating these changes.

(downloadable from http://homepage.mac.com/d.j.v./FileSharing9.html)


On 27 Sep 2005, at 2:35 AM, Quinn wrote:

At 9:52 +1000 27/9/05, Heath Raftery wrote:

My vote goes to the NSString.


I'd probably vote for this as well. It's not the best approach in the specific case you mention (-acceptOnAddress:port:), but it's the best solution in general.

...

At 1:45 -0700 25/9/05, Dustin Voss wrote:

Whichever I choose, I want to support both IPv4 and IPv6 addresses. I don't care about DNS names. But I will need to be able to verify that the developer did not pass a DNS name or an address of another computer to the method. And I need to end up with a sockaddr struct.


You can just let bind do this for you. If you try to bind to an address that's not local, you'll get an error (AFAICT EADDRNOTAVAIL).


At 9:52 +1000 27/9/05, Heath Raftery wrote:

I haven't had to deal with the extra difficulties you'll face, and you've probably already got this far, but here's what I use to go from NSString to sockaddr:

struct sockaddr_in socketAddress;
socketAddress.sin_family = AF_INET;
socketAddress.sin_port = htons(fRemoteHostPort);
inet_aton([fRemoteHostIPAddress cString], & (socketAddress.sin_addr));
memset(&(socketAddress.sin_zero), '\0', 8); // zero the rest of the struct



If you want to work at the BSD level, I think that getaddrinfo <x- man-page://3/getaddrinfo> is the best choice. It supports both v4 and v6. By passing AI_NUMERICHOST, you can get it to just support the textual representation of numerical IP addresses, and never hit the wire.


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References: 
 >sockaddr structs vs. address strings (From: Dustin Voss <email@hidden>)
 >Re: sockaddr structs vs. address strings (From: Heath Raftery <email@hidden>)
 >Re: sockaddr structs vs. address strings (From: Quinn <email@hidden>)



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