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| To follow up my own post responding to a developer's problem with 24 bit RGB data: On Oct 14, 2005, at 11:01 AM, David Gelphman wrote: Regarding: Actually upon further inspection, the bug I was concerned about simply results in a lower efficiency implementation than is strictly necessary. There is extra data in the band buffer AFTER the end of the valid band data and that data is indeed XRGB data. I suspect you are advancing from one scanline to the next in a manner that is incorrect. I couldn't tell for sure but I believe you indicated that you advanced to the next scanline with: bandBuffer + bandWidth * 4 For 24 bit RGB data, I would expect 3 bytes of data per pixel, not four. That doesn't completely explain your problem however since from your complaint you say it is the second scanline which has XRGB data. I do suspect that your problem is the way you advance from one scanline to the next.
This information would still be useful to know. David |
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| References: | |
| >How to get 24 bit RGB data ? (From: g w <email@hidden>) | |
| >Re: How to get 24 bit RGB data ? (From: David Gelphman <email@hidden>) |
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