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On Dec 6, 2011, at 11:32 AM, email@hidden wrote: Why was the addition of the kCGBitmapByteOrder32Little flag needed? Is this something that should be updated in the documentation? Is this because I'm on an Intel processor, and should I be checking the endian-ness of the running machine whether I add the flag or not? Is there anything I should be aware of moving this to iOS (i.e. a non-Intel processor)? -- David Duncan |
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| >Creating a CGImage from an array of floats and byte order. (From: email@hidden) |
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