| |||
| [Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] |
I just noticed that images are resized according to available texture memory, i.e. 2048 x 2048 before being passed into QC. Is there any way around that limitation, if at a performance penalty ?
Correct me if I'm wrong but isn't this a hardware limitation of most graphics cards? Motion has the same limitation on texture size except with the Nvidia 6800 Ultra it can handle 4K textures. I assume Quartz Composer has the same limitations as Motion....
I suspect tiling will be the only solution...
________________________________________________________ Pierre-Olivier Latour email@hidden Quartz Composer Architect Graphics & Imaging Team
_______________________________________________ Do not post admin requests to the list. They will be ignored. Quartzcomposer-dev mailing list (email@hidden) Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/quartzcomposer-dev/email@hidden
| References: | |
| >Re: Processing large images with CI / QC without loss of data ? (From: "Roger Bolton" <email@hidden>) |
| Home | Archives | FAQ | Terms/Conditions | Contact | RSS | Lists | About |
Visit the Apple Store online or at retail locations.
1-800-MY-APPLE
Contact Apple | Terms of Use | Privacy Policy
Copyright © 2007 Apple Inc. All rights reserved.