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Accessing a texture from outside QC



I am trying to render a Quartz composition in a sofware which only can do C and openGL calls.

I had the idea of rendering a frame of the Composition from a cocoa program into a texture and render that texture on a quad in the other program using openGL.
Right now, well, I am just getting a white quad.


Am I doing something wrong, or is it definitely impossible to access a texture from a context different to the one in which it has been rendered?

Thanks!

Kevin

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