Yes, that explains it. I now see the alpha even if I lose the Clear patch.
Thanks again.
Tom Bernard
email@hidden
on 8/26/05 2:43 AM, Pierre-Olivier Latour at email@hidden wrote:
> That's because blending is disabled: set blending mode to "Over" on
> the Sprite (in OpenGL ,blending operations are separated from alpha
> values)
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