Re: one QC comp, multiple outputs + qc controlling sliders
- Subject: Re: one QC comp, multiple outputs + qc controlling sliders
- From: Roger Bolton <email@hidden>
- Date: Sat, 23 Jul 2005 16:26:27 +0100
- Delivered-to: email@hidden
- Delivered-to: email@hidden
argghhh.
I knew it was too good to be true.
My frame rate drops from 60 fps to 11 fps when I have an published
image displayed in an NSImageView window.
is this the overhead of converting from an OpenGL texture to an NSImage?
anyway around this? I suppose any other way of displaying a
published image output without conversion will involve actual OpenGL
wrangling correct?
so close.....
thanks
Roger
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