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Re: one QC comp, multiple outputs + qc controlling sliders



argghhh.

I knew it was too good to be true.

My frame rate drops from 60 fps to 11 fps when I have an published image displayed in an NSImageView window.

is this the overhead of converting from an OpenGL texture to an NSImage?

anyway around this? I suppose any other way of displaying a published image output without conversion will involve actual OpenGL wrangling correct?

so close.....

thanks

Roger
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 >one QC comp, multiple outputs + qc controlling sliders (From: Roger Bolton <email@hidden>)



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