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| Don, It's not a bug. The particle system draws a series of square Gl quads, and it will fit the given texture to those quads. If that texture's aspect ratio isn't square, it will get stretched. I have an "image normalizer" macro that deals with this, in this composition: What the normalizer does, is draw the given image over an infinite field of the given color, and then crop it to a square whose size is the greater dimension of the image. I've dropped it into your composition: |
Attachment:
Time Out Of Mind Particles (Public).qtz
Description: application/quartzcomposer
HTH, -jcr On Jun 22, 2005, at 9:14 PM, Donald W. Larson wrote: Hello, John C. Randolph <email@hidden> (408) 914-0013 Roaming Cocoa Engineer, Available for your projects at great Expense and Inconvenience. |
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| References: | |
| >Particle Patch Problem (From: "Donald W. Larson" <email@hidden>) |
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