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Re: QCRenderer example weirdness



Thanks so much for your recommendations. I now have a Clear (black) patch on rendering layer 1, and am now using the sample code in / Developer/Examples. But, I get the same results as before (garbage frames).

However, if I lower my screen resolution to 1600x1000, I don't get garbage (either with my code or the example code), so it would seem that there is an element of GPU load involved, like maybe the GPU isn't rendering the next frame quickly enough, so that when it gets displayed it shows garbage? I thought a frame wouldn't get displayed until it's fully rendered? Or maybe the next full frame can't get displayed quickly enough?

what you are observing is Quartz Composer using all VRAM available and this can result in graphics corruption


My composition isn't complex, it just uses an image importer to display a small 72k image on the rotating cube clip (10rpm), then adjusts the gamma and applies a Gaussian blur.

please send me this compositon

________________________________________________________
Pierre-Olivier Latour                            email@hidden
Quartz Composer Architect                Graphics & Imaging Team

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References: 
 >QCRenderer example weirdness (From: Roland Torres <email@hidden>)
 >Re: QCRenderer example weirdness (From: Pierre-Olivier Latour <email@hidden>)
 >Re: QCRenderer example weirdness (From: Roland Torres <email@hidden>)



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