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Re: QCRenderer example weirdness



what you are observing is Quartz Composer using all VRAM available and this can result in graphics corruption


My card has only 64MB VRAM, so that makes sense. Only, why does it work correctly in full screen mode from within Quartz Composer, just not when using a QCView? Does QCView overhead take up a chunk of VRAM?

Quartz Composer uses a QCView in the Viewer window, so there should be no difference. However, you should quit QC when running your player application.


In any case, you said you are using a QCRenderer, not a QCView. Actually, when used with a full-screen OpenGL context, a QCRenderer will use less VRAM than a QCView put in a window that is full-screen.

please send me this compositon


It's attached.

Your composition performs a full-screen blur, which is very expensive and uses a lot of VRAM. It's "normal" that you cannot render that at full-resolution without corruption. You might also wanna check the console log for errors printed by Quartz Composer.


________________________________________________________
Pierre-Olivier Latour                            email@hidden
Quartz Composer Architect                Graphics & Imaging Team

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References: 
 >QCRenderer example weirdness (From: Roland Torres <email@hidden>)
 >Re: QCRenderer example weirdness (From: Pierre-Olivier Latour <email@hidden>)
 >Re: QCRenderer example weirdness (From: Roland Torres <email@hidden>)
 >Re: QCRenderer example weirdness (From: Pierre-Olivier Latour <email@hidden>)



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