I have a couple questions;
Is there a way to implement anti-aliasing on patches such as the
cube, which seems to have somewhat jagged edges?
Is this simply due to limitations of the GPU? In this case, a 1GHz
iBook (an 'unsupported configuration').
These jagged-edges are normal and it's because rendering is not anti-
aliased. There's nothing you can do about it right now, except if you
use directly a QCRenderer, as you can configure the OpenGL context to
do oversampling.
If one were to replace the graphics card in a G4/400 with an ATI
Radeon 9000 (128Mb), would this provide a supported configuration?
This is a machine which will not run a .qtz file, let alone compose
one.
Yes, Radeon 9000 is fine - it does not support Core Image in hardware
though.