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Re: 2000 Sprites @ 60 Hz tops ? / Core Kernel slowed down by Inputs ?



if I hook up the "xOff, yOff and factor" to outputs of "iterator Variables" (or its descendants) the image kernel runs faster than the "Image Texturing Matrix". If I use some passed in values (from parent) as input variables, performance drops down to the level of crap -er- crop :)

I would like to understand why that is so and how I can remedy that.

In your picture, the first "Core Image Kernel: Default Kernel" has constant inputs for all iterations, so its result gets cached by Quartz Composer, while this is not the case in the other kernel (depends on Math <- Iterator Variables), therefor the difference in performance.


________________________________________________________
Pierre-Olivier Latour                            email@hidden
Quartz Composer Architect                Graphic & Imaging Team

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References: 
 >2000 Sprites @ 60 Hz tops ? / Core Kernel slowed down by Inputs ? (From: Nat! <email@hidden>)
 >Re: 2000 Sprites @ 60 Hz tops ? / Core Kernel slowed down by Inputs ? (From: Pierre-Olivier Latour <email@hidden>)
 >Re: 2000 Sprites @ 60 Hz tops ? / Core Kernel slowed down by Inputs ? (From: Nat! <email@hidden>)
 >Re: 2000 Sprites @ 60 Hz tops ? / Core Kernel slowed down by Inputs ? (From: Pierre-Olivier Latour <email@hidden>)
 >Re: 2000 Sprites @ 60 Hz tops ? / Core Kernel slowed down by Inputs ? (From: Nat! <email@hidden>)



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