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Re: current frame number



I could be wrong but since no one replied, I'll try my hand.
I think you can use renderAtTime but without a timer. Just pass it your own time for the frame you want. For 30 fps your single frame value would be 1/30 = 0.03333333. So frame 1 would be ( 1/30 * 1 ) frame 2 would be (1/30 * 2) frame 3 would be (1/30 * 3) ....


Hope that helps

PNG image

Ahmad Baitalmal
email@hidden



On Nov 19, 2005, at 10:07 AM, A. Blue wrote:

How can I make QC animation that is base on the current frame number
rather than time based?

I need to make an extremely smooth scrolling animation that I want to
move across the screen at exactly 2 pixels/frame.  If a frame is
dropped for some reason, or the timer is off, I don't want my x
position to jump discontinuously.

Any other advise for smooth scrolling without discontinuities?
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References: 
 >current frame number (From: "A. Blue" <email@hidden>)



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