I'm still having trouble getting my cube to render with the image I
really want. I'm settling for colored text on black for now, but I
have another issue. What is the best way to soften the edges of
the rendered cube? Right now it renders with "jaggies" and I'd
like it to either blend gracefully into the gradient background or
apply some kind of filter to soften the edges.
Geometry in OpenGL is not rendered anti-aliased and this is why
you're observing "jaggies". You could however render the cube in a
Render in Image patch and then display the resulting image scaled down