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RE: Softening Edges



>Geometry in OpenGL is not rendered anti-aliased and this is why  
>you're observing "jaggies". You could however render the cube in a  
>Render in Image patch and then display the resulting image scaled down

This didn't work for me.  When I did this, it rendered all wacky.  My
animations "smeared" and the cube faces didn't show up, only the images I
had composited on those faces.

It could be that I simply don't have the fundamental understanding of 3D
drawing concepts.  What is the best "starter" reference for these concepts
(blending over/add, clipping, etc).

Topher


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References: 
 >Re: Softening Edges (From: Pierre-Olivier Latour <email@hidden>)



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