>Geometry in OpenGL is not rendered anti-aliased and this is why
>you're observing "jaggies". You could however render the cube in a
>Render in Image patch and then display the resulting image scaled down
This didn't work for me. When I did this, it rendered all wacky. My
animations "smeared" and the cube faces didn't show up, only the images I
had composited on those faces.
It could be that I simply don't have the fundamental understanding of 3D
drawing concepts. What is the best "starter" reference for these concepts
(blending over/add, clipping, etc).
Topher
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