for compositing you could read The Art and Science of Digital
Compositing by ron brinkman.
On 10/26/05, Pierre-Olivier Latour <email@hidden> wrote:
> >> Geometry in OpenGL is not rendered anti-aliased and this is why
> >> you're observing "jaggies". You could however render the cube in a
> >> Render in Image patch and then display the resulting image scaled
> >> down
> >>
> >
> > This didn't work for me. When I did this, it rendered all wacky. My
> > animations "smeared" and the cube faces didn't show up, only the
> > images I
> > had composited on those faces.
>
> Add a Clear patch to the inside of the Render in Image patch
>
>
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> Pierre-Olivier Latour email@hidden
> Quartz Composer Architect Graphics & Imaging Team
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