There does not seem to be any visible difference in the quality (only
tried on a 6800 Ultra). Am I doing anything wrong? What would be the
best approach for improving the anti-aliasing of QC graphics? (please
consider that I have already tried the obvious routes, such as
enabling the Core Image option in my Billboard patches).
Right now, it feels like the only way to make things smoother is by
creating a really large PBuffer, rendering everything there, then use
it as a texture to scale back down to the desired size. That defeats
the purpose of the FSAA features of modern graphics accelerators
though...