Is there any supported way to slow down a Javascript patch? I know
SetTimeout() is not supported. I have a an if/else for loop:
if (inputs[0] == '0') {
for (i = 0; i <= 1; i=i+0.01) {
outputs[0]=Math.round(i*100)/100;
}
} else {
for (i = 1; i >= 0; i=i-0.01) {
outputs[0]=Math.round(i*100)/100;
}
}
This feeds into the 'depth' paramter of a cube, but goes by way too
fast to do any good.
Any ideas?
Surya Buchwald
aka Momo the monster
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