Every opened movie will take some amount of RAM. If the movie patch
is disabled, then it should use minimal VRAM or none.
This is the setup I have at the moment;
I tried having the keyboard enable / disable the billboard patch, but
then the stopwatch wouldn't work.
I works fine at the moment, but I'm looking to what happens when I
have a number of movies playing. Also what happens to CPU usage, as I
add more.
Is the rendering load minimal when the movie is invisible (alpha 0).
Is there a better way?
--
Andy Bennett.
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