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We're hiring!



Hi Quartz Composer users,

Quartz Composer is growing pretty fast and has several major projects going on. We are now looking for talented people to join us to work on that exciting project. Those are full-time jobs, based in Cupertino, CA, at the Apple headquarters. We have two positions opened:

- Graphics Software Engineer:
Role will be to participate in Quartz Composer software development (engine, tools...), work with other internal teams to support their Quartz Composer integration, and build prototypes for use of the technology. Applicants must have Mac OS X experience, be familiar with OpenGL APIs, and have a strong ability to learn and use various graphics & non-graphics technologies. Excellent problem solving, performance tuning and debugging skills are required. Excellent knowledge of the C programming language is mandatory. Cocoa and Xcode knowledge are a strong plus.


- Motion Graphics Artist:
Role will be to produce motion graphics contents with Quartz Composer for use in the next operating system, provide feedback on the tools and test the new Quartz Composer features. Applicant must be familiar with Mac OS X, standard 2D graphics software like PhotoShop or Illustrator, 3D modeling software like Maya or Cinema 4D, and with procedural contents based on graph systems (like the one of Quartz Composer). Applicant must also be able to create contents that fits the "Apple look". Quartz Composer based contents in the portfolio, basic knowledge of the graphics subsystem of computers (OpenGL, video card, vertex and fragment shaders...), and basic programming knowledge (JavaScript) are a strong plus.


You can send you resume / portfolio directly to my email: email@hidden (and feel free to forward to any person you think might be interesting).

Thanks!

________________________________________________________
Pierre-Olivier Latour                            email@hidden
Quartz Composer Architect                Graphics & Imaging Team

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