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Image struct in iterator



I'm trying to feed the results of a Spotlight Images patch into an Iterator with a Sprite inside to display a subset of the images. I use the current index from Iterator Variables to peel off the URL of the image, and feed that into an Image Loader, but all of the Sprites wind up with the same image. Is this a bug, or expected behavior? Or am I doing something wrong?

Also, I'm trying to trigger some Javascript with the Spotlight Image patch's Done Signal by feeding into an input:

  if ( outputs[0] == null && inputs[0] == true )
  {
    Log("done!");
    outputs[0] = 1;
  }

but the Log() is never called. Is there any way to make this happen?

Finally, something that definitely seems like a bug: I've got a published input on a splitter at the top level for a user setting, and some Javascript that uses that value. After I open the file in QC, the Javascript runs before the input splitter has a defined value (or before the input has taken it, anyway). If I stop and start the composition, it has a value.

Example:

Attachment: imageiterator.qtz
Description: application/quartzcomposer


Thanks! -Dave

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