On Aug 19, 2005, at 10:25 AM, Alessandro sabatelli wrote:
the reason you are seeing a gap is because the planes where the gap
exists are perpendicular to the viewing angle. the reason the gap is
so small is becuase you have so many planes. john is suggesting that
you make a flat representation of the pie chart and then stack them to
get a 3d object, much in the sameway someone built a 3d clock awhile
back.
No, I'm suggesting that he use one sprite for each flat face of the
wedge, and a series of narrow sprites around the arc. Nothing inside
of the volume of the wedge.
it's worth a shot, but you may end up needing to just write the
procedural geometry code yourself using openGL.
That may or may not prove easier to do.
-jcr
John C. Randolph <email@hidden> (408) 914-0013
Roaming Cocoa Engineer,
Available for your projects at great Expense and Inconvenience.