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auto-levels effect



Is it possible to write a code for the core image kernel that finds the
brightest and darkest pixel/fragment and does something with that information?
I can' find a way to get the min and max within the image or any histogram
data. Is this a difficulty with pixel shaders in general? Thanks in advance,
this list is an invaluable tool for learning about quartz comps and shaders in
general.

-jack
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