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issues for VJ apps with Quartz Composer



hi,

I've been talking with some VJ app developers about the best ways to use
Quartz Composer in existing VJ programs and how it can be taken further.

As I see it there are three ways this can be used:

stage 1:

playback quartz composer comps saved as Quicktimes with triggering and
scrubbing.

This works already, I've tested Grid, Modul8, Neuromixer, other people
have had success with Arkaos and Motion Dive Tokyo.

they are all using GWorlds so slow performance but hopefully updates
soon.  Can the faster "Quicktime visual context" mode be used if an App
is written in Carbon and C or is this option only available to Cocoa
Objective C apps?

stage 2:

native triggering of QC comps, including controllable parameters.
my question again, is this option available only to Cocoa apps?

stage 3:  this is where it gets really cool
stream video textures from the VJ app to a chain of quartz composer
patches for effects / DVE processing.

is this possible? can a running Quartz Composer patch read in a texture
stream from the main host application that is changed on the fly?

can one Quartz Composer patch feed it's result into a second patch as a
texture stream?
it should be no problem as I understand it to have a host application
adding or removing a series of QC patches to a rendering pipeline, right?

thanks for any information

Roger
Eskatonia Visuals
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