> > they are all using GWorlds so slow performance but hopefully updates
> > soon. Can the faster "Quicktime visual context" mode be used if an
> > App
> > is written in Carbon and C or is this option only available to Cocoa
> > Objective C apps?
>
> afaik all the interfaces to QCRenderer which is what you'd use to
> render a composition manually, are written in Objective C, so you'd
> need to use this for your apps, but I don't see any reason why that
> would be a problem.
> >
unfortunately the issue is that most VJ applications that already exist
are not written in Cocoa so it's a case of trying to bolt it on somehow.
> > can one Quartz Composer patch feed it's result into a second patch
> > as a
> > texture stream?
>
> yes, you just need to enclose a composition in a "Render In Image"
> macro for it to output its result as an image, which can then be used
> in any image input
just to clarify I mean having two completly seperate compositions and a
host application is bridging texture streams between them on the fly to
build effects chains. I know how to do this inside one composition already.
Thanks very much for the info
Roger
Eskatonia Visuals
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