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Re: issues for VJ apps with Quartz Composer




On 04/05/2005, at 23:05:11, Roger Bolton wrote:



they are all using GWorlds so slow performance but hopefully updates
soon.  Can the faster "Quicktime visual context" mode be used if an
App
is written in Carbon and C or is this option only available to Cocoa
Objective C apps?


afaik all the interfaces to QCRenderer which is what you'd use to render a composition manually, are written in Objective C, so you'd need to use this for your apps, but I don't see any reason why that would be a problem.




unfortunately the issue is that most VJ applications that already exist
are not written in Cocoa so it's a case of trying to bolt it on somehow.

afaik it's possible to mix carbon and cocoa within the one program, you might have to re-write the view layer but it should be possible, although I'm no expert on mixing carbon and cocoa, you should probably ask on cocoa-dev with specific questions


can one Quartz Composer patch feed it's result into a second patch
as a
texture stream?


yes, you just need to enclose a composition in a "Render In Image" macro for it to output its result as an image, which can then be used in any image input


just to clarify I mean having two completly seperate compositions and a
host application is bridging texture streams between them on the fly to
build effects chains. I know how to do this inside one composition already.


yeah I was unsure about that, hence why i mentioned this and the multiple QCRenderer thing, which is probably the way you'll want to go

Thanks very much for the info

no problem! :D

Tom

Roger Eskatonia Visuals


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