| |||
| [Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] |
On 04/05/2005, at 23:05:11, Roger Bolton wrote:
they are all using GWorlds so slow performance but hopefully updates soon. Can the faster "Quicktime visual context" mode be used if an App is written in Carbon and C or is this option only available to Cocoa Objective C apps?
afaik all the interfaces to QCRenderer which is what you'd use to render a composition manually, are written in Objective C, so you'd need to use this for your apps, but I don't see any reason why that would be a problem.
unfortunately the issue is that most VJ applications that already exist
are not written in Cocoa so it's a case of trying to bolt it on somehow.
yeah I was unsure about that, hence why i mentioned this and the multiple QCRenderer thing, which is probably the way you'll want to go
can one Quartz Composer patch feed it's result into a second patch as a texture stream?
yes, you just need to enclose a composition in a "Render In Image" macro for it to output its result as an image, which can then be used in any image input
just to clarify I mean having two completly seperate compositions and a
host application is bridging texture streams between them on the fly to
build effects chains. I know how to do this inside one composition already.
Thanks very much for the info
no problem! :D
Roger Eskatonia Visuals
_______________________________________________ Do not post admin requests to the list. They will be ignored. Quartzcomposer-dev mailing list (email@hidden) Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/quartzcomposer-dev/email@hidden
| References: | |
| >Re: issues for VJ apps with Quartz Composer (From: "Roger Bolton" <email@hidden>) |
| Home | Archives | FAQ | Terms/Conditions | Contact | RSS | Lists | About |
Visit the Apple Store online or at retail locations.
1-800-MY-APPLE
Contact Apple | Terms of Use | Privacy Policy
Copyright © 2007 Apple Inc. All rights reserved.