Could someone please explain how the Local time base works? Parent and
External are obvious, but I can't figure out Local... Is it something
like that it starts from 0 the first time it is enabled? I couldn't
find it in the documentation.
Timebases are an advanced feature not in the doc yet - gotta write a
technote on this... anyway, some patches depends on the "time" like
LFO, Interpolation... and some don't, like Mouse or Sprite.
To know which ones depends on the time, control-click on them and in
the contextual menu, you will have a Timebase submenu.
This timebase submenu defines the timebase the patch uses to compute
the time it uses:
- Parent: the time is simply the same as its parent macro patch
(default)
- Local: the time goes as fast as the parent time, but is reset to 0
every time the patch starts being used by the composition
- External: adds a new "Patch Time" input to the patch where the time
can be manually specified
To test the local timebase, connect an interpolation (with timebase set
to local) to the X input of a Sprite and also connect the Enable input
of the Sprite to the button output of Mouse. Observe how each time the
mouse button is down, the animation restarts at 0.
The fact you can customize timebases is pretty useful to build advanced
timing systems inside compositions. Most of the time, you will use
Parent or External in combination with the Stop Watch patch.