>
> you could set the "random mode" to be controlled by a bool flag,
> initially set to true, then make any keyboard events have a side
> effect of setting that flag to false, although this is a fairly dodgy
> solution
>
doesn't really work cause there is no way of detecting "any key" so you
would have to add every single key to a "keyboard" controller and OR
them all together DOH!
but that's ok I can just make it start it random mode and then use
something tab to toggle between "random" and "manual" mode so it will
still play randomly when played as a quicktime.
managing to figure out macros for toggle, memory, delay release triggers
and most of the other good stuff so storing state is not really a
problem after all....
Roger
Eskatonia Visuals
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