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I'm trying out this technique, but I've hit a snag. I get this exception thrown as it tries to create the QCRenderer. +[QCOpenGLContext checkTextureWidth:height:forTarget:outPixelRatio:]: Argument "height" does not verify "(*height > 0) && ((target == GL_TEXTURE_RECTANGLE_ARB) || QCUtils_Math_IsPowerOfTwo(*height))" So there's supposed to be a height specified, but how and where? (This also leads me to the question as to how do we specify how big the "canvas" to paint upon will be -- when you render to a QCView, it has a known width/height dimensions that the composition can use...) Thanks, Dan On May 6, 2005, at 1:22 PM, Pierre-Olivier Latour wrote:
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| References: | |
| >Saving the result of processing an image to another image (From: Benoit Marchant <email@hidden>) | |
| >Re: Saving the result of processing an image to another image (From: Dan Wood - Discussion Lists <email@hidden>) | |
| >Re: Saving the result of processing an image to another image (From: Pierre-Olivier Latour <email@hidden>) |
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