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Apple's iTunes Artwork screensaver



I'd like to make a screensaver that is roughly similar to Apple's
iTunes Artwork screensaver in that I will have a grid of images, and
will perform some 3D transitions to each image.

I had originally planned on delving into OpenGL and doing it all
programmatically, but I've being playing around with Quartz Composer,
and have discovered that I can make a macro in a Quartz composition
extremely easily that will handle the work of doing whatever
transitions I want on a given input image.

Provided that I'm not worried about supporting lower-end systems and
anything before Tiger, would it be a bad approach to load a Quartz
composition multiple times on the screen and getting each instance to
do all of the transition work, or would it be considerably better
(from a memory and processor usage point of view) to do everything
programmatically using OpenGL calls to load the images onto planes on
which the transitions will occur?

Thanks,

Patrick
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