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Attachment:
RenderAtTopLeft.qtz
Description: application/quartzcomposer
Some explanations now:
OK, we're done for the X coord, now Y:
-- Xavier Michelon
On May 18, 2005, at 18:45, patrick wrote:
That's excellent news!
Perhaps I could do it all in a single composition file; but one of my major challenges is using the co-ordinate system that Quartz Composer (OpenGL?) uses. I so far haven't really found any good way of positioning something exactly in the upper-left corner of the screen. I have a square sprite whose X and Y co-ordinates are set to (-0.84, -0.6) which seems pretty close to the upper left, but not exactly. Plus, these co-ordinates are not very intuitive to me. Is there any way I can do a weird-coordinate-to-pixel conversion?
Thanks,
Patrick
On 5/16/05, Pierre-Olivier Latour <email@hidden> wrote:
_______________________________________________
Provided that I'm not worried about supporting lower-end systems and
anything before Tiger, would it be a bad approach to load a Quartz
composition multiple times on the screen and getting each instance to
do all of the transition work, or would it be considerably better
(from a memory and processor usage point of view) to do everything
programmatically using OpenGL calls to load the images onto planes on
which the transitions will occur?
Assuming you cannot or do not want to put everything into a single
composition file, you can definitely create multiple QCRenderers from the
same composition and mix their drawing with your custom OpenGL code. The
overhead of a QCRenderer is very low.
________________________________________________________
Pierre-Olivier Latour email@hidden
Quartz Composer Architect Graphic & Imaging Team
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| References: | |
| >Apple's iTunes Artwork screensaver (From: patrick <email@hidden>) | |
| >Re: Apple's iTunes Artwork screensaver (From: Pierre-Olivier Latour <email@hidden>) | |
| >Re: Apple's iTunes Artwork screensaver (From: patrick <email@hidden>) |
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