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Re: Crashes with Javascript



Okay, done that and it did improve stability. However, I've now got a little bit more javascript code in place and the instability is back, although not quite as bad as before. I've attached the composition again - this time, just opening the viewer showing and closing the viewer window a couple of times is enough to kill quartz composer.

I'm thinking that any further Adventures in Javascript are going to be an exercise in patience (and frequent saves!) until there's an update to the quartz composer framework that addresses this instability. Is anyone else experiencing similar problems? I do understand that the main focus of quartz composer is the graphical, non-programming side of things and why, in the short term, JS probably isn't all that high in the list of priorities.

It's important to send crash logs to Apple when the Crash Reporting Dialog appears


1- If the javascript contains functions, is it necessary to separate these somehow from the 'main' part of the code? (I believe the answer is no).

Not sure what you mean, but the answer is likely no

2 - The javascript tool does not get executed repeatedly unless it has connected inputs. In the attached composition, if the LFO is removed then the javascript is called only once. Which I think is wrong - as I understand it, a patch should be executed whenever a dependent patch requests data from it - with the added complication that data required by a published input to a macro patch would cause the patch feeding the macro patch to be called just once per frame, even if the macro was of the repeating variety and effectively uses the data many times?

Behavior is correct: processor patches are executed if their outputs are needed AND (their inputs have changed since last time OR the patch depends on the time, and the time has changed)


JavaScript does not depend on the time. If you want it to depends on it, just a connect a Patch Time patch to it.

3 - Performance - This composition, which is really just a few cubes spinning round in space, seems to put a heavy load on the computer. The load indicator in the viewer window moves from 35 to 70% - this is on a 1.67 powerbook. I've experimented with taking out various patches and it does seem to be the cube that has the heaviest impact on performance.

Cube patch is not very efficient for bulk drawing: it does quite a bit of setup and cleanup. When you attempt to draw 160 of those, I'm not surprised performance starts to drop.
You can try removing their textures - it might help though.



________________________________________________________ Pierre-Olivier Latour email@hidden Quartz Composer Architect Graphic & Imaging Team

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References: 
 >Crashes with Javascript (From: Edward Brown <email@hidden>)
 >Re: Crashes with Javascript (From: Pierre-Olivier Latour <email@hidden>)
 >Re: Crashes with Javascript (From: Edward Brown <email@hidden>)



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