Very interesting, thanks for the trouble shooting.
Now, if I read this correctly, I'm being "told" buy an Apple Graphics
and Imaging Architect that I "need" to get a new laptop. ;) Kind of
like getting a note from the doctor to stay at home.
Thanks.
On May 20, 2005, at 10:19 AM, Pierre-Olivier Latour wrote:
Here is the C&P from System Profiler > Graphics/Displays:
ATI Mobility Radeon:
Chipset Model: ATY,RageM6
Type: Display
Bus: AGP
Slot: ATI
VRAM (Total): 16 MB
Vendor: ATI (0x1002)
Device ID: 0x4c59
Revision ID: 0x0000
ROM Revision: 113-XXXXX-115
Displays:
Display:
Type: Display
Display Type: LCD
Resolution: 1152 x 768
Depth: 32-bit Color
Built-In: Yes
Core Image: Not Supported
Main Display: Yes
Mirror: Off
Online: Yes
Quartz Extreme: Supported
I'm not suprised things are not really working full-screen in your
case:
Looking at the VRAM usage, we have:
Framebuffer: 3.5Mb
WindowServer buffer: 3.5Mb
OpenGL backbuffer: 3.5Mb
OpenGL z-buffer: between 1.75 and 3.5Mb
Total = 12.25Mb to 14Mb out of 16Mb, so that leaves a very small
amount of VRAM to load textures or be used by other applications.
You should be able to run QC fine in non-full-screen around
600x400, but if you wanna go full-screen, lower your screen
resolution.
Where would I find messages saying that I was running out of VRAM?
This is not printed anywhere by the system AFAIK - the developer
tool OpenGL Driver Monitor can give the exact VRAM usage though
("current free video memory" parameter)
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