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QC texture management



relating to the current issues,

how does QC handle it currently when it runs out of texture memory?

surely it shouldn't render errors or black it should just start swapping
textures in and out of ram and slow down?

I've just curious as I've been building compositions that work fine on a
16MB graphics card full screen at 1152x768 (old powerbook) but I've been
pretty sparing with my textures.

If it will render errors or black at the moment then we really need
tools to test the total VRAM in use inside QC so we can manage it ourselves.

Roger
Eskatonia Visuals
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