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On Feb 8, 2007, at 5:53 PM, Pierre-Olivier Latour wrote:
Unfortunately I use a DisplayLink to display movies and not a movie patch. With code looking like that : if(QTVisualContextIsNewImageAvailable(qtVisualContext, time)) { CVOpenGLTextureRef texture = NULL; if( QTVisualContextCopyImageForTime(qtVisualContext, nil, time, &texture) == noErr ){ // get the texture for the frame // the above call may produce a null texture so we must check for this first if(texture != NULL){ //Pass updated movie frames cache to the composition if(![renderer setValue:(id)texture forInputKey:kVideoImageInputKey]) NSLog(@"Could not pass frames cache to composition"); } } CVOpenGLTextureRelease(texture); return YES; } And I have another renderer for the scrolling text...
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| References: | |
| >Set Structure Member Patch 1.0 (From: email@hidden) | |
| >Organize renderers by priority (From: Fabrice Pipart <email@hidden>) | |
| >Re: Organize renderers by priority (From: Pierre-Olivier Latour <email@hidden>) | |
| >Re: Organize renderers by priority (From: Pierre-Olivier Latour <email@hidden>) |
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