Check out "MouseMenuHow2" and the attached patch (I think I
downloaded from QuartzCompositions.com - but I renamed it and can't
remember the original title or author.
<Interactivity - Mouse Detection - Motion - Excellent.qtz>
It uses number store macros to record mouse click locations and may
hold the key to what you want to do. If you have a billboard at a
know location (in pixels) you could always test for x - y coords
within the ranges of the 'bounds' of the sprite.
It may work.
Regards.
Ian
*******************************
Ian Grant
Lecturer in Digital Art
Faculty of the Arts
Thames Valley University
Ealing, UK
W5 5DX
<email@hidden>
*******************************
On 15 Feb 2007, at 18:21, Eric Blanpied wrote:
Actually, my understanding is that that helps get mouse events
from the app to the comp. I'm looking for a way to do hit-testing
in QC, and know about it in Cocoa so I can do things based on it.
My research seems to tell me I can't do that.
-e
On Feb 15, 2007, at 10:01 am, Troy Koelling wrote:
I think what you are looking for is here:
http://developer.apple.com/documentation/GraphicsImaging/
Conceptual/QuartzComposer/qc_play_renderer/chapter_6_section_1.html
Especially section 8 where it shows how to pass in the mouse
location in a dictionary to your call to renderAtTime:arguments:
On Feb 14, 2007, at 4:48 PM, Eric Blanpied wrote:
Hi there,
I have an app that uses a QCRenderer to display it's main
interface. Is there any way for my app to get info about mouse
clicks within the comp based on my sprites & billboards?
thanks
-e
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