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Iterator + patch time for random movements BUG ?



Hello list,
I've been trying to find an answer to this on the archived posts (apple site) but its taking 250 seconds to end a search !!!! So too bad the answer might already be around.
I'm using the "iterator variable" to offset the local time in the "iterator" patch. The iterator contains a sprite with a random opacity and position. Because I offset the time all my copies get shifted around the screen and have random different opacity. BUT: the first copy of the iterator gets a discontinus signal from the "random" node. It even gets feeded numbers witch are out of the random limits (eg: negative numbers although ist suppose to be between 0 and 1) !!! Is this a bug, have people found a way round this ?
Thx very much
JeSs _______________________________________________
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